Incredibles Currency is a currency released with Incredibles Event Update on 15th June 2016.
Character Helping[]
How to obtain[]
Character | Activity | + | Time | Rewards | ||
---|---|---|---|---|---|---|
Level 3 |
Daisy Duck: Incredible Diner Promotion! * Requires Daisy's Diner |
8m | 5, 35 | |||
Level 3 |
Daisy Duck: Visit Goofy's Playhouse * Requires Goofy's Playhouse |
6h | 16, 100 | |||
Level 1 |
Goofy: Run in Panic | 60s | 1, 10 | |||
Level 2 |
Goofy: Incredible Sandwich | 8m | 5, 35 | |||
Level 2 |
Mickey Mouse: Search for Friends | 60s | 1, 10 | |||
Level 3 |
Mickey Mouse: Play the Trumpet | 2h | 10, 65 | |||
Level 1 |
Minnie Mouse: Tidy the Garden | 8m | 5, 35 | |||
Level 2 |
Pluto: Chase Tail | 60s | 1, 10 | |||
Level 1 |
Bo Peep: Sing-Along | 3m | 2, 15 | |||
Level 1 |
Boo: Make Some Friends | 60m | 7, 50 | |||
Level 1 |
Buzz Lightyear: Contact Star Command | 8m | 5, 35 | |||
Level 4 |
Buzz Lightyear: Go to Space * Requires Space Mountain |
8m | 5, 35 | |||
Level 1 |
Hamm: Coin Collector | 60m | 7, 50 | |||
Level 1 |
Jessie: Incredible Yodel | 6m | 4, 25 | |||
Level 1 |
Rex: Happy Dance | 60m | 7, 50 | |||
Level 1 |
Sarge: Scouting | 60m | 7, 50 | |||
Level 3 |
Woody: Practice Lasso Skills | 60m | 7, 50 | |||
Level 1 |
Mike Wazowski: Incredible Comedian * Requires Monsters, Inc. Laugh Floor |
3m | 2, 15 | |||
Level 2 |
Mike Wazowski: Check on the Laugh Floor * Requires Monsters, Inc. Laugh Floor |
4h | 13, 90 | |||
Level 1 |
Sulley: Practice Material | 60m | 7, 50 | |||
Level 2 |
Flynn: My Nose Isn't Right! | 8h | 20, 120 | |||
Level 1 |
Rapunzel: Kingdom Dance | 60m | 7, 50 | |||
Level 2 |
Flora: Sewing at Home * Requires Fairy Hut |
2h | 10, 65 | |||
Level 4 |
Dash + Violet: Sibling Team Work | Lvl 3 | 3m | 2, 25 | ||
Level 1 |
Dash: Spy on Lair * Requires Syndrome's Zero Point Energy Rings |
6m | 4, 25 | |||
Level 1 |
Dash: Run Around | 8m | 5, 35 | |||
Level 3 |
Dash: Racing Course * Requires Omnidroid Obstacle Course |
60m | 7, 50 | |||
Level 1 |
Dash: Room Cleaning * Requires The Incredibles House |
2h | 10, 65 | |||
Level 6 |
Dash + Violet: Try and Get Along * Requires The Incredibles House |
Lvl 5 | 4h | 17, 150 | ||
Level 1 |
Dash: Dash around Town * Requires The Omnidroid City |
6h | 16, 100 | |||
Level 6 |
Dash + Elastigirl: Team Search * Requires The Incredibles House |
Lvl 7 | 8h | 25, 225 | ||
Level 1 |
Elastigirl: Looking Up | 6m | 4, 25 | |||
Level 2 |
Elastigirl: Investigate for Clues * Requires Syndrome's Zero Point Energy Rings |
60m | 7, 50 | |||
Level 4 |
Elastigirl: Training More * Requires Omnidroid Obstacle Course |
60m | 7, 50 | |||
Level 5 |
Elastigirl: Keeping Up Appearances * Requires The Incredibles House |
2h | 10, 65 | |||
Level 8 |
Elastigirl: Look for a Source * Requires The Omnidroid City |
4h | 13, 90 | |||
Level 7 |
Elastigirl + Mr. Incredible: Dinner Date * Requires The Incredibles House |
Lvl 5 | 4h | 17, 150 | ||
Level 10 |
Elastigirl + Mr. Incredible: Need to Be Flexible | Lvl 6 | 6h | 20, 180 | ||
Level 1 |
Frozone: Stay Hydrated | 3m | 2, 15 | |||
Level 2 |
Frozone: Avoid the Fire * Requires Syndrome's Zero Point Energy Rings |
60m | 7, 50 | |||
Level 3 |
Frozone: Visiting Friends * Requires The Incredibles House |
60m | 7, 50 | |||
Level 1 |
Frozone: Go with the Flow * Requires Omnidroid Obstacle Course |
2h | 10, 65 | |||
Level 1 |
Frozone: Day Job * Requires The Omnidroid City |
4h | 13, 90 | |||
Level 1 |
Frozone: Ice Beam | 8h | 20, 120 | |||
Level 1 |
Mr. Incredible: Strike a Pose | 6m | 4, 25 | |||
Level 2 |
Mr. Incredible: Find the Computer * Requires Syndrome's Zero Point Energy Rings |
60m | 7, 50 | |||
Level 3 |
Mr. Incredible: A Quick Nap * Requires The Incredibles House |
2h | 10, 65 | |||
Level 8 |
Mr. Incredible: Find a Weakness * Requires The Omnidroid City |
4h | 13, 90 | |||
Level 7 |
Mr. Incredible: Training Time * Requires Omnidroid Obstacle Course |
6h | 16, 100 | |||
Level 9 |
Mr. Incredible: Car Lift * Requires The Incredibles House |
8h | 20, 120 | |||
Level 3 |
Mr. Incredible + Dash: Go Long! * Requires Omnidroid Obstacle Course |
Lvl 8 | 8h | 25, 225 | ||
Level 1 |
Syndrome: Super Scout | 6m | 4, 25 | |||
Level 2 |
Syndrome: Checking the Lair * Requires Syndrome's Zero Point Energy Rings |
60m | 7, 50 | |||
Level 5 |
Syndrome: Finding Leverage * Requires The Incredibles House |
2h | 10, 65 | |||
Level 3 |
Syndrome + Mr. Incredible: Battle Mr. Incredible * Requires The Omnidroid City |
Lvl 4 | 2h | 10, 120 | ||
Level 1 |
Syndrome: Appear a Hero * Requires Omnidroid Obstacle Course |
4h | 13, 90 | |||
Level 1 |
Syndrome: Check On the Omnidroid * Requires The Omnidroid City |
6h | 16, 100 | |||
Level 10 |
Syndrome: Booster Check | 8h | 20, 120 | |||
Level 1 |
Violet: Force Field | 6m | 4, 25 | |||
Level 4 |
Violet: Listening to Music * Requires The Incredibles House |
8m | 5, 35 | |||
Level 2 |
Violet: Exploring the Lair * Requires Syndrome's Zero Point Energy Rings |
60m | 7, 50 | |||
Level 6 |
Violet: Battle Practice * Requires Omnidroid Obstacle Course |
2h | 10, 65 | |||
Level 4 |
Violet + Dash: Attempt to Be Sneaky * Requires Syndrome's Zero Point Energy Rings |
Lvl 5 | 2h | 10, 120 | ||
Level 6 |
Dash + Violet: Try and Get Along * Requires The Incredibles House |
Lvl 5 | 4h | 17, 150 | ||
Level 9 |
Violet: Invisible Investigation * Requires The Omnidroid City |
6h | 16, 100 | |||
Other Sources | ||||||
The Incredibles Float | 2h (+ 6h) | 350 | ||||
Frozone's Sno-Cone: Adding Syrup | 12h | 1, 10 | ||||
Syndrome's Zero Point Energy Rings: Testing Zero Gravity | 20m | 2, 20 | ||||
Omnidroid Obstacle Course: Training Heroes | 60m | 4, 55 | ||||
The Incredibles House: Keeping a Low Profile | 2h | 10, 90 | ||||
The Omnidroid City: Countdown to Trouble | 4h | 10, 110 |
Trivia[]
- Players were able to purchase Incredibles Currency in three bundles as part of the "Incredibles Currency Bundle" during The Incredibles Event 2016.
- Players were able to purchase Incredibles Currency in a bundle as part of the "The Incredibles Float Bundle" during The Incredibles Event 2016.
- Any Incredibles a player had remaining was converted to Gems (40 max.) at the end of the event (2,000 : 1).