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The Loop (Games)
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Main Storyline Walkthrough
Act 4: Frontierland
- Barn-Storming Session (60m)
- Hamm with a Plan (12h)
- Hark! (24h)
- Welcome a Steed (6h)
- Welcome Bullseye150,000
- To the Wild West! (60s)
250,000
- A Change of Scenery (4h)
- The Road Ahead... (4h)
- Welcome (Another) Duck (12h)
- Welcome Ducky300,000
- Year of the Duck (8h)
- Welcome (Another) Rabbit (24h)
- Welcome Bunny600,000
- Two Peas in a Plush Pod (12h)
- Welcome (Another) Rabbit (24h)
- Year of the Duck (8h)
- Welcome (Another) Duck (12h)
- The Road Ahead... (4h)
- A Knight in Kneed (6h)
- Changing the Tune (8h)
- Fearing the Wurst (2h)
- New Horizons (24h)
- Welcome a Man-Cub (12h)
- Welcome Mowgli150,000
- Man-Cub on a Mission (8h)
- Wake-Up Call (12h)
- Blazing a Trail (24h)
500,000
- Over Here!!! (12h)
- Welcome a Panther (6h)
- Welcome Bagheera250,000
- Something in the Air... (8h)
- Running Water (4h)
- Build Jungle River Drift100,000
- Panther Knows Best (8h)
- Panther on the Prowl (24h)
- A Cub Concealed (4h)
- I Spy With My Little Eye... (2h)
- Welcome a Papa Bear (12h)
- Welcome Baloo300,000
- Cool It, Cat! (2h)
- Baloo, Where Are You? (12h)
- Bear Your Feelings (6h)
- What's Mine Is Yours (48h)
500,000
- Unlocks Big Thunder Mountain Railroad
- What's Mine Is Yours (48h)
- Cat Fight (12h)
A Bear Necessity (12h)
- Build Baloo's Oasis250,000
- Take Five (2h)
- Grin and Bear It (24h)
- On His Own (4h)
- Snake's Eye View (24h)
- Build Kaa's Jungle Gym350,000
- Waking the Snake (8h)
- Lighting the Way (24h)
650,000
- Shere-ing of Grievances (12h)
- Catch a Tiger Off Guard (20h) (28h without King Louie)
- The Wildest Party Around! (24h)
- Welcome a Tiger (24h)
- Welcome Shere Khan820,529
- Welcome a Tiger (24h)
- Act 5:Adventureland Starts »
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