Description

This module is the Lua back-end for {{EC}}, to display information about in-game currencies.


Usage

{{#invoke:EC|getEC|<parameter list>}}

For parameter details see Template:EC/doc


------
-- Lua script to get Currency Icon
--
-- Parameters:
-- 1: Currency = (Currency,count)
--              count is optional
--              count can include "," only first "," separates fields
--              multiple separated by "$" (dollar sign)
-- 2: Include Name/Text Link (Optional)
--              N = Currency Name
--              E = "Event Currency"
--              e = "event currency"
--              A = Alternate Text
--              L = Currency Name link (without Icon)
--                  uses Alternate Text if present
--              T = Currency Name text only (without Icon)
-- 3: Alternate Text (Optional)
-- 4: Icon or Image (Optional)
--              Display Image file if present
-- 5: Size in pixels (Optional)
--              for Icon default 22
--              for Image default 50
--
-- The list of available currency is kept in the module data
--
-- Unknown Currency is returned if Currency Type is not in data.
-- <nowiki>
------

local p = {}

local currencyData = mw.loadData( 'Module:EC/data' )

function p.getEC(frame)

    local tArgs

    if frame == mw.getCurrentFrame() then
        fParent = frame:getParent()
        tArgs = fParent.args

        if (fParent.args[1]) then
            tArgs = fParent.args
        else
            tArgs = frame.args
        end
    else
        tArgs = frame
    end

    local currency = tArgs[1] or ""
    local inclName = tArgs[2] or ""
    local altText  = tArgs[3] or ""
    local imgType  = tArgs[4] or ""
    local size     = tArgs[5]

    if not size or size == "" then
        size = "22"
        if imgType ~= "" then size = "50" end
    end

    local imgSize = ".png|x" .. size .. "px|"

    if imgType ~= "" then
        imgType = "F"
    else
        imgType = "I"
    end

    currency = mw.ustring.gsub(mw.ustring.lower(currency),
                "^%s*(.-)%s*$", "%1") or ''

    local currencyFileAll = ""
    local space = ""

    for cur in mw.text.gsplit(currency, "%s*%$%s*") do

        local cName, count = mw.ustring.match(cur, 
                            "^([^,]-)%s*,%s*([%/%,%d%?%-]*)$")

        if not cName then cName = cur end
        -- strip "EC-" from start of name
        cName = mw.ustring.gsub(cName, "^ec%-", "")

        local imageFile = "[[File:work_in_progress"
        local imageLink = cName .. "|link=Work In Progress]]"
        local nameText = "Work In Progress"

        if currencyData[cName] then
        	local data = currencyData[cName]

			-- check for Alias, switch to Alias if present
        	if data["A"] and currencyData[data["A"]] then
        		data = currencyData[data["A"]]
        	end

            if data[imgType] then
                imageFile = "[[File:"
                            .. mw.ustring.gsub(data[imgType], " ", "_")
            end

            if data["N"] then
                nameText = data["N"]
                imageLink = nameText
                            .. "|link="
                            .. nameText
                            .. "]]"
            end
        end

        local nameLink = ""
        local dispIcon = 1
        local bracket  = nil

        if mw.ustring.match(inclName, "^[NEeALT]$") then
            if inclName == "N" then
                nameLink = "[[" .. nameText .. "]]"
            elseif inclName == "E" then
                nameLink = "[[" .. nameText .. "|Event Currency]]"
            elseif inclName == "e" then
                nameLink = "[[" .. nameText .. "|event currency]]"
            elseif inclName == "T" then
                nameLink = nameText
            elseif inclName == "A" or inclName == "L" then
                nameLink = "[[" .. nameText
                if altText ~= "" then
                    nameLink = nameLink .. "|" .. altText
                end
                nameLink = nameLink .. "]]"
            end

            if inclName == "L" or inclName == "T" then
                dispIcon = nil
            else
                bracket = 1
            end
        end

        currencyFileAll = currencyFileAll .. space
            .. nameLink

        if dispIcon then
            if bracket then
                currencyFileAll = currencyFileAll .. " ("
            end

            currencyFileAll = currencyFileAll
                .. imageFile .. imgSize .. imageLink

            if bracket then
                currencyFileAll = currencyFileAll .. ")"
            end

            if count and count ~= "" then
            	if imgType and imgType == "I" then
            		if nameText == "Elixirs" then
    	            currencyFileAll = currencyFileAll .. count .. " <small>([[Merlin's Shop]])</small><br />"
    	            elseif nameText == "Maleficent Coins" then
    	            currencyFileAll = currencyFileAll .. count .. " <small>(During TC)</small><br />"
    	            else
    	            currencyFileAll = currencyFileAll .. count
    	            end
        	    else
        	        currencyFileAll = currencyFileAll .. "'''" .. count .. "'''"
    	        end
            end
        end

        space = " "
    end
    return currencyFileAll
end

return p

-- </nowiki>
-- [[Category:Lua Modules]]
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